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Bernard Hwang
Level Design Portfolio
Projects
About
Bernard Hwang
Level Design Portfolio
Projects
About
Level Design Portfolio
Projects
About
Projects Gather (2012)
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Gather (2012)

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This project is the second of three assignments created for James Portnow’s (of Extra Credits) DigiPen class. This project is an arena-based top-down shooter. Originally starting out as a Game Jam game, Gather is the fully realized version.

Download

(Windows Version)

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This project is the second of three assignments created for James Portnow’s (of Extra Credits) DigiPen class. This project is an arena-based top-down shooter. Originally starting out as a Game Jam game, Gather is the fully realized version.

Download

(Windows Version)

This project is the second of three assignments created for James Portnow’s (of Extra Credits) DigiPen class. This project is an arena-based top-down shooter. Originally starting out as a Game Jam game, Gather is the fully realized version.

Download

(Windows Version)

Product Info

My Role: Game Designer

Development Time: 1 Month

Team Size: 1

Game Info

Release Date: 11-11-12

Tags: Arcade, Top-Down Shooter

Engine: Zero Engine

Post-Mortem:
A novel mechanic requires copious testing. While the visual aesthetics and feedback was there, the interest curve is not there, the character is sluggish, the player isn’t taught how to be successful at the game. These facts would come up with rigorous testing.

Again I tried novel mechanics, but a game will never turn out well simply by implementing my thoughts. This could have been a great piece with more attention given to the player’s needs.


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© Bernard Hwang