Download Prototype Man (Windows)
Genre: Platformer
Summary:
This project is the first of three assignments handed down to me by James Portnow of Extra Credits, in his DigiPen class. In this assignment, I explored which mechanics and aesthetics worked to create a 2d platformer.
My Role:
- Solo Project
Development Time: 1 month
Publish Date: 10-06-12
Post-Mortem:
There were many obstacles that got in the way of player exploring the central mechanic. Death should not have been the only way for the player to learn. There are plenty of other ways to teach and give a player space to practice a mechanic other than the through the threat of demise. Using an extreme such as player death shined a light on a problem I suffer as a designer: I get trapped trying to accomplish the big picture.
I need to become cognizant of what each moment of my game is doing to my player. There are a number of exciting set pieces and challenges, but most of them are bogged down by too much traversal, being too far from a spawn point, finicky controls.