Bernard Hwang

Level Designer

Solo Project: F-Gravity

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Download F-Gravity (Windows)

Genre: Puzzle

Summary:
This project was the last of three assignments created for James Portnow’s (of Extra Credits) DigiPen class. For the final assignment, I was tasked with creating a puzzle game.

My Role:

  • Solo Project

Development Time: 1 month

Publish Date: 12-16-12

Post-Mortem:
The turn-based puzzle genre is one of the easier genres to playtest for. There are exact measurables such as turns taken and time spent per turn; and even the intangibles such as fun factor, thanks to how each puzzle’s start and end are clearly defined, are easily defined by the player. This is is why it was a shame that F-Gravity was not playtested to reveal it’s glaring issues. Technical issues aside, F-Gravity fails to create a proper interest curve. The difficulty is present when it is not needed, early on when the player is unclear of the game’s mechanics; and too low when it is needed the most, when players are reusing the same thought patterns used to solve the previous puzzle.