Bernard Hwang

Level Designer

Muffin Express Project 5 - Prototype 3

DevelopmentBernard HwangComment

This is a prototype created to help decide the direction for my Junior Team's next project. The only design prompt given by the team was to create a multiplayer arena game.

This is usually where I put video of the prototype, but unfortunately the project was lost before I could do so.

KickPuncher v2.0 is a 2D Beat 'em Up. This time it's about four people on three space stations left to do one thing, kick a lot of butts... but in space. A new wave of bad guys spawn every round. The players must use the lift to travel between the stations to punch all the enemies out of all the space stations.

Combat has two stages

  1. Enemies need to be stunned by players' blasters.

  2. The player with the "KickPunch" powerup needs to melee the stunned enemies out a window.

Teamwork is imperative in this prototype. The rigid ruleset requires players to work together to eliminate even the smallest groups of enemies.

Muffin Express Project 5 - Prototype 2

DevelopmentBernard Hwang1 Comment

This is a prototype created to help decide the direction for my Junior Team's next project. The only design prompt given by the team was to create a multiplayer arena game.

Potato Sport is a badly named fictional sports game. Two players must arm themselves with potatoes and score it into the opponents goal. Players can pass and intercept airborne potatoes. All players also have the ability to build up charge at anytime by mashing on the charge button to launch their projectiles at devastating speeds.

Muffin Express Project 5 - Prototype 1

DevelopmentBernard HwangComment

This is a prototype created to find the direction for my Junior Team's next project. The only design prompt given by the team was to create a multiplayer arena game.

KickPuncher is a 2D Beat 'em Up. It's about four people on three floors left to do one thing, kick a lot of butts. A new wave of bad guys spawn every round. The players must kick all the dudes out in the short amount of time given or they risk failure.

My goal was was to create an emergent cooperative mechanic. When a player performs their primary kick action on an enemy it becomes stunned, knocked back, and loses a health point; inversely the enemy becomes temporarily invulnerable to the last kicker. This artificially strung out how much time it would take for one player to kick out one enemy. The strategy I wanted players to discover is that to quickly dispatch enemies, it is efficient for two players to volley an enemy back and forth, rather than playing separately.

Solo Project: Lost Reponse

DigiPen, Download, Solo ProjectBernard HwangComment

Download Lost Response (Windows)

Genre: RTS

Summary:
This project was my first attempt to create a game in my favorite genre, Real-Time Strategy. Combining elements of horror and tactics, Lost Response puts you in control of an armed first response team that is responding to an infectious outbreak.

My Role:

  • Solo Project

Development Time: 1 month

Publish Date: 08-04-13