Mashball is a multiplayer arena combat game that pits up to four contestants in to a deadly game of hot potato. From it's initial prototype, the game has had a list of feature implemented so far.
While the tech team gets the engine into a workable state, I've been responsible for creating a working version of the game in Unity.
Using Unity to build a precursor version of the game has allowed me to hit the ground running. I've been able to playtest, create levels, and iterate on mechanics far before the team's engine is ready.
As the tech team gets closer to reaching a point where the engine is in a state that allows for geo building and gameplay scripting, I expect to be tackling the difficulties of transferring mechanics from one engine to another.
Here is some footage from our latest playtest session.